![]() Many GTA fans were overjoyed at the idea of playing three classic GTA titles on next-gen consoles, only for their enthusiasm to be rewarded with buggy ports that ran less efficiently than the near-two-decade-old games they were based on. One such example of Rockstar's fans being upset by an underdelivered response is the launch of Grand Theft Auto: The Trilogy - The Definitive Edition. The persistent rumors of Bully 2 are an example of this disappointment, but several official releases have disappointed them all the same. Likewise, fans of various Rockstar properties have seen their hopes raised by announcements that ultimately let them down. This type of issue needs to be resolved quickly, because an unhappy and overstressed workforce is not the way for a company to run, especially one focused on entertaining its customers.Īs mentioned previously, the team at Rockstar New England believed that they had an amazing opportunity with Bully, only for those plans to evaporate, although some elements from Bully 2 made it into RDR 2. It is clear from the Game Informer article that the Rockstar New England employees were less satisfied with their work as more influence came in from corporate, making them feel less secure about their performance and their jobs. Of course, the video game industry is a business, and work needs to be done, but the personal lives and well-being of the workers are also extremely important. Even Rockstar itself admitted in 2020 that it was aware of the problem and would search for a solution. A former Rockstar developer confirmed the seemingly endless crunch that was Red Dead Redemption's development last year. Even when Red Dead Redemption won game of the year, they didn't feel satisfied due to how much they disliked the experience of working on it. ![]() Crunch is well-known as a major problem in the video game industry, and some companies have been open about trying to find ways to cut down on it. ![]()
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