In fact, the AI at hard difficulty levels starts digging the Grail even if only a third of the puzzle map is completed. However, it is often possible to guess roughly the area where the Grail might lie, and systematically start digging it. Typically the X becomes visible when the entire puzzle map is revealed, but occasionally it will be shown before the last obelisk is visited. Every visited obelisk reveals a part of the puzzle map, which shows the location of the Grail marked with X. When the Grail is buried into the ground, clues to its location can be found at obelisks. However, it is also possible for a mapmaker to set any number of heroes and towns to carry the Grail in their backpack or have their Grail structure built, respectively. Only one Grail may be hidden in the adventure map. Digging demands the whole amount of a hero's movement points so it is impossible to dig at the same day when a hero crossed even just one tile on the map without tinkering with fast/slow units in the hero's army. A hero without empty slots in a backpack cannot dig. In order to recover the Grail, a hero must dig it out of the ground. Additionally, every town has its own unique bonuses. The growth bonus applies after all the modifiers: external dwellings and Statue of Legion or its components. The primary bonuses of Grail Building for all towns are extra 5000 generation per day and 50% additional creature growth per week (rounded down). Recovering the Grail artifact and taking it to any town enables the player to build town specific Grail Building. The Grail is typically hidden somewhere in the ground of adventure map, and finding it requires digging it with a hero. In fact, the Grail is sometimes unofficially referred to as the ultimate artifact. Also it can be sold for 1 unit of any resource. The Grail is an item similar to an artifact in the sense that heroes can carry it and exchange it between them in the same way as artifacts.
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